KQ-367 · WARP/GRID

Warp Grid

The interface as a grid of cells on springs. Move slowly and nothing happens; move fast and the cells you pass shear in the direction of travel, edges splitting into colour, then spring back into place. The field is simulated on the CPU at grid resolution and read by the shader as a texture, so it costs almost nothing.

KQ-367 · WARP/GRID

Gaugeworks · load test

Run 214 is holding the line.

Ten thousand virtual users, ramped over two minutes, still landing inside budget. The grid under this panel is the whole page — flick the cursor across it and watch the springs answer.

p50

42ms

p95

188ms

p99

410ms

rps

3,120

errors

0.4%

saturation

61%

move fast

Install

One command — the source lands in your repo. Or copy it from the Code tab.

$ pnpm dlx shadcn@latest add @kinetiq/warp-grid

Props

PropTypeDefaultDescription
cols / rows / linesnumberThe grid, and the opacity of the cell lines drawn with it.
strength / radius / maxShiftnumberHow hard pointer velocity pushes, how far its influence reaches, and the largest shift a cell may take.
stiffness / damping / aberrationnumberThe springs cells return on, and how far the colour channels split while sheared.