KQ-384 · GLASS/SHARDS

Glass Shards

The interface as a pane broken into shards. Each shard tilts toward the cursor and refracts what is behind it a little differently from its neighbours, with a bright edge along every crack; near the pointer, shards lift and part, and the ground shows through the gaps. The fracture is a seeded cell pattern, so the pane breaks the same way every time.

KQ-384 · GLASS/SHARDS

Fieldline · overnight watch

Three panes, one broken window.

Security flagged a cracked ground-floor pane at 02:14. Everything logged since then sits below it — the glass over the card is real, seeded the same way on every visit.

CaseZoneTimeStatus
INC-104Loading dock, west02:14resolved
INC-107Stairwell C, level 203:41reviewing
INC-109Server room access04:02open
04:02 · 3 open

broken, and beautiful

Install

One command — the source lands in your repo. Or copy it from the Code tab.

$ pnpm dlx shadcn@latest add @kinetiq/glass-shards

Props

PropTypeDefaultDescription
shards / seednumberHow many shards the pane breaks into, and which break.
tilt / lift / radiusnumberHow far a shard tilts toward the cursor in degrees, how far the nearest lift in px, and how far the cursor reaches.
refraction / edge / colornumber · number · stringHow much a tilted shard bends the page, the brightness of the cracks, and their colour.