spatial · 106 INSTRUMENTS
Spatial
Depth and perspective — cards, globes, and dioramas that bank in three dimensions.
Enter the Spatial WingDepth & Parallax
Layers that separate, recede, and reveal — the z-axis as a browsing surface.
KQ-061
Depth Stack
Browse the pile, layer by layer.
KQ-062
Peek Portal
Lean around it, then step through.
KQ-063
Strata Scroll
Seams that open in passing.
KQ-064
Hover Relief
The board rises to meet your hand.
KQ-065
Focus Rack
Rack focus between the planes.
KQ-066
Layer Peel
Peel past the detent or snap back.
KQ-067
Slice Compare
A blade, not a wipe.
KQ-068
Depth Lens
Cut a hole to the layer beneath.
KQ-069
Altitude List
Magnitude you can read as height.
KQ-070
Horizon Rise
Stand up over the horizon.
Objects
Cubes, coins, drums, and dials — true geometry you can grab, spin, and settle.
KQ-071
Facet Cube
Six faces, one cube, snap detents.
KQ-072
Prism Flip
Three panels on one rolling prism.
KQ-073
Coin Toggle
Heads on, tails off.
KQ-074
Dice Roll
A die that always answers.
KQ-075
Gimbal Dial
Two rings, two channels, one hub.
KQ-076
Rolodex List
A wheel of records with a crest.
KQ-077
Wheel Picker
Options on a drum, settled by detent.
KQ-078
Flip Mosaic
One grid, two boards, a traveling flip.
KQ-079
Orrery
An orbital system with a focus slot.
KQ-080
Balance Mobile
Torque you can tug.
Cameras
The point of view as the instrument — dollies, orbits, tunnels, and rails.
KQ-081
Dolly Frame
The world rushes; the subject holds.
KQ-082
Orbit Stage
Orbit the stage; a station swings to the front.
KQ-083
Tunnel Dive
Scroll dives; each gate blows past.
KQ-084
Pan Window
Pan the ridge; markers step to the glass.
KQ-085
Zoom Atlas
Click a sector; the camera flies in.
KQ-086
Crane Scroll
Scroll cranes the camera from plan to elevation.
KQ-087
Look Room
Look around the room; a plaque swings to face you.
KQ-088
Camera Rail
Ride the rail; a station snaps to the platform.
KQ-089
Pivot Grid
Click a card; the wall turns into its room.
KQ-090
Elevator Nav
Call a floor; the doors part on arrival.
Surfaces & Materials
Glass, foil, cloth, and fold — materials whose behavior carries the meaning.
KQ-017
Gyro Card
A card with a sense of balance.
KQ-091
Glass Pane
Sheets that part for your hand.
KQ-092
Foil Card
The light moves, not the card.
KQ-093
Slat Wall
Seven louvers, one swap.
KQ-094
Fold Out
Creases that open in order.
KQ-095
Height Field
Sculpt the ground; the lines follow.
KQ-096
Curtain Lift
A hem that travels as a wave.
KQ-097
Mirror Hall
Reflections that bend to your hand.
KQ-098
Frost Wipe
Wipe to read; stillness frosts it back.
KQ-099
Crumple Sheet
Wad it up; smooth it out.
KQ-100
Lenticular Card
Two faces, one ridge at a time.
Spatial Text
Type with a z-coordinate — headlines that recede, converge, and cast secrets.
KQ-101
Vanish Type
One word in the slot at a time.
KQ-102
Extrude Title
Type with a block behind it.
KQ-103
Orbit Tags
A sphere of chips, one in reach.
KQ-104
Path Type
Type that rides its own wave.
KQ-105
Billboard Run
Copy you drive past.
KQ-106
Turn Word
Only the letters that differ turn.
KQ-107
Converge Quote
Lines that land in their own time.
KQ-108
Shadow Script
The shadow has something to say.
KQ-109
Punch Type
Letters as windows.
KQ-110
Helix Index
Wind the spiral; read the front.
Spatial Navigation
Menus, decks, and steppers that use distance the way flat UI uses order.
KQ-041
Coverflow
Covers that bank away in perspective.
KQ-111
Ring Dial
Stops that pull like magnets.
KQ-112
Z Accordion
Sections that step back, not down.
KQ-113
Depth Menu
Branches recede; the trail hangs behind.
KQ-114
Stage Tabs
Panels on a revolve.
KQ-115
Card Fan
Fan, sweep, play.
KQ-116
Hallway Menu
Every stop looks down its own hallway.
KQ-117
Deck Switcher
Views raked back, one zooms forward.
KQ-118
Flyover Map
The page, miniature and tilted.
KQ-119
Gate Stepper
The gates ahead stay in sight.
KQ-120
Hinge Nav
Doors on the frame, not drawers in it.
Scenes & Dioramas
Small worlds under glass — stages, shelves, and towns that answer your hand.
KQ-042
Parallax Scene
Layers that part around the pointer.
KQ-121
Pop Book
Cutouts that stand up from the fold.
KQ-122
Iso Blocks
A district that rises to meet you.
KQ-123
Lift Tray
Every tool floats to your hand.
KQ-124
Shaker Dome
The flakes take the long way down.
KQ-125
Daylight Dial
Drag the sky; the shadows obey.
KQ-126
Cutout Town
Buildings that stand up from the plan.
KQ-127
Transit Window
The near fence outruns the far hills.
KQ-128
Spotlight Stage
Acts step into the light.
KQ-129
Pull Shelf
Tip a spine; read the spread.
KQ-130
Turn Model
Drawn live, not filmed.
Volumetrics
Particles with depth — starfields, fog, embers, and wells drawn on canvas.
KQ-131
Star Warp
Hold to jump to warp; steer the streaks.
KQ-132
Depth Fog
Sweep the fog aside to read beneath it.
KQ-133
Ember Column
The embers lean toward you as you pass.
KQ-134
Constellation Map
Turn the sky; links form, click to pin a star.
KQ-135
Rain Pane
Tap the glass; the rain splashes where you touch.
KQ-136
Sun Shaft
Move through the beam; the motes swirl in your wake.
KQ-137
Firefly Field
Hold, and the fireflies gather to your hand.
KQ-138
Vapor Ring
Click the air; a ring of vapor rolls out.
KQ-139
Gravity Well
Draw the well; fling fast to slingshot bodies free.
KQ-140
Paper Flight
Click the sky; a glider swoops across on its path.
Projection & Maps
Terrain, globes, sections, and scopes — data projected into space.
KQ-050
Point Globe
A dotted planet you spin.
KQ-141
Terrain Relief
Orbit the relief; a node reads its elevation.
KQ-142
Little Planet
Spin the planet; a section curves up to the top.
KQ-143
Arc Routes
Hover a route; a rider arcs to its port.
KQ-144
Radar Scope
The sweep lights each contact; click to inspect.
KQ-145
Fisheye Grid
Sweep the lens; tiles bulge up beneath it.
KQ-146
Section Cut
Drag the plane; a stratum opens at the cut.
KQ-147
Compass Needle
Drag the dial; the needle wobbles to a point.
KQ-148
Blueprint Rise
Scroll the plan up into a standing model.
KQ-149
Explode View
Toggle to fan the assembly apart, labelled.
KQ-150
Matrix Rise
Toggle the grid up into a city of bars.
Mechanisms
Hinges, gears, cranks, and levers — interface actions with working machinery.
KQ-025
Status Seal
Status, re-stamped on every change.
KQ-031
Zoetrope
Spin the drum; every frame finds its detent.
KQ-151
Swing Door
Past the detent or slammed home.
KQ-152
Hatch Board
Every lid rides its own spring.
KQ-153
Gear Train
Ratios you can feel.
KQ-154
Commit Lever
Past the guard, then all the way.
KQ-155
Crank Reel
Wind forward; the freewheel only clicks.
KQ-156
Pulley Lift
The counterweight lands the car.
KQ-157
Combo Dials
Three dials, one agreement.
KQ-158
Zipper Seam
The seam parts above the pull.
KQ-159
Trapdoor Drop
The long way down, on purpose.
KQ-160
Drawbridge
Chains out, deck down, crossing proved.