KQ-225 · SWITCHYARD

Switchyard

A workflow drawn as cards on a dotted yard: a trigger, then the switches — each condition a clause of words and chips, entities and values set apart from the prose so the rule reads as a rule. The cards hang off one drawn spine, arriving down it in order. This is the still, legible cousin of the flow instruments: nothing here simulates — it states, because a rule you are about to enable deserves to be read at rest.

KQ-225 · SWITCHYARD

Install

One command — the source lands in your repo. Or copy it from the Code tab.

$ pnpm dlx shadcn@latest add @kinetiq/switchyard

Props

PropTypeDefaultDescription
nodesYardNode[]Trigger and condition cards; conditions carry clauses of words and chips.
labelstringAccessible name for the drawn canvas.